that's the real rough working title of this. all of my writing projects were things with long histories that kept getting all tangled up in my head, and one day I decided to just go back to the source of me ever getting into writing at all, which was daydreaming, to try to just care about something fresh.
The world is archipelagos of islands in the sky, high above the churning ocean below. A lot of life is dependent on flying between these islands - including humans. in the past, they primarily partnered and developed a husbandry with dragonbirds, large spiked and beaked flyers that nest on cliffs. but now dragonbirds are left half-feral as most have changed to more comfortable - or less temperamental - advances in transportation, including balloons, zeppelins, kites, and small homes lashed beneath enormous buoyant organisms that look somewhere between a puffball mushroom and a man-o-war jellyfish. (people nurture and take great care of these guys, and often paint them)
(I'm thinking a lot about the various creatures that make up the ecosystems here. humans have a herd animal that climbs cliffs to eat, and their textile-producing coat is also selected to snag and scythe lots of cliff-reeds and grasses, which are a major material for people. there are clouds of wind-riding microorganisms that lots of flying creatures filter feed on. there are giant cliff-anchored rotifers that use vortexes to suck in their prey. I've been getting a lot of inspiration from unicellular and colonial organisms)
(I had this cute little idea that there could be a lot of magnetically-charged ore around, and that's the primary thing that makes the islands float, and it could be being utilized for flying vessels - some small, rich islands are getting mined out from the inside)
anyway, the story itself is about Hanem, a girl from an island whose people are abnormally sedentary and isolationist. she gains the trust of a dragonbird and leaves to explore the world, leaving the prison of safety for the danger of freedom. the skies and islands are mostly wild, and deep and dangerous. most people who live on the wing move about with the winds, and gatherings are temporary events of hundreds of different colorful crafts brought together, sometimes with dedicated plazas for trading, socializing, and cooking/eating set up hanging from ballasts.
Hanem does have a specific goal in mind in her travels, but her main conflict is in herself. she was neglected and mistreated on her home island, and while she's used the break from it to pretend all of that's over and done with, she's still left with the view that she doesn't belong in the world fighting with her desire to be a part of it.
I think if there's anything specific I'd like feedback on, it's this: I wanted Hanem to have some kind of physically-identifiable stigma. she's "marked by the red moon", born on the blood moon, and associated from birth with misfortune and death. This is visually identifiable - my tentative idea was a red, circular birthmark over the temple. it adds complication to the situation - it's not entirely social, there's obviously Something going on. she can hide it with her aviation gear, but in certain social situations it's suspicious not to show your full face.
Hanem's obsession is with the red moon and its mark. she wants to find out what it means, why she's been so beset upon by the world. the stigma draws back to an older civilization, one that left both archaic and advanced ruins about. it's said the knowledge came from them, that their learnings showed the mark to be a sign of ill fate for those around it. but when she finally finds the site this knowledge was said to come from, and some sort of textual or visual record (a mural?), all there is notes that the mark exists, and is tied to the red moon. they draw no conclusions, and there's no link to anything given. it's just something that's built up through the ages, as a game of telephone. it doesn't mean anything about her, and none of it was for any reason.
and it's both freeing and upsetting. infuriating and relieving. it makes hanem reevaluate her place in the world, and what her future could be. it helps her finalize that she's just another part of the weird web of life, and not special in a negative way.
what do you think about the mark? does it make sense? I wanted it to be a bit of an abstracted prejudice that doesnt really Mean anything (like a lot of real life ones...). but i wanted it to be something easily determinable in this world where there's not much recordkeeping. the fact that the moon phase actually leaves a tangible mark is an open-ended mystery and maybe a bit of a red herring, but that's life. that's kind of the point i want to make with this. that there's not answers for everything, especially for the ways people treat you, but you move on and try to find belonging regardless.
Most of the story beats and scenes would be with Hanem immersing herself in new environments and with new people, and having the opportunity to see that she's a part of the world as much as anyone else. Hanem's quest to find the "reason" she's "wrong" would actually be what conflicts with that, her having been raised believing that she's an outlier, special in a bad way, and intentionally or otherwise distancing herself when she has the chance to have real connections.
she grows over the course of the story and makes progress on that front, but her entire world changed very quickly when she left her island, and she's focusing on that goal of uncovering knowledge to avoid having to try to figure out her place in the world and what she wants with her life and her freedom. when she learns there is no answer to be found, she's fully thrown into that openness. but the connections she's made with the world, even limited as they are, let her face the unknown and all of her frustration and fear and make the decision to try anyway
some supporting characters ive got (names are all tentative) are
so I'm just looking for... any thoughts, on any of this. but especially on the mark of the red moon, and on Hanem, and maybe on Elia/Elana
The world is archipelagos of islands in the sky, high above the churning ocean below. A lot of life is dependent on flying between these islands - including humans. in the past, they primarily partnered and developed a husbandry with dragonbirds, large spiked and beaked flyers that nest on cliffs. but now dragonbirds are left half-feral as most have changed to more comfortable - or less temperamental - advances in transportation, including balloons, zeppelins, kites, and small homes lashed beneath enormous buoyant organisms that look somewhere between a puffball mushroom and a man-o-war jellyfish. (people nurture and take great care of these guys, and often paint them)
(I'm thinking a lot about the various creatures that make up the ecosystems here. humans have a herd animal that climbs cliffs to eat, and their textile-producing coat is also selected to snag and scythe lots of cliff-reeds and grasses, which are a major material for people. there are clouds of wind-riding microorganisms that lots of flying creatures filter feed on. there are giant cliff-anchored rotifers that use vortexes to suck in their prey. I've been getting a lot of inspiration from unicellular and colonial organisms)
(I had this cute little idea that there could be a lot of magnetically-charged ore around, and that's the primary thing that makes the islands float, and it could be being utilized for flying vessels - some small, rich islands are getting mined out from the inside)
anyway, the story itself is about Hanem, a girl from an island whose people are abnormally sedentary and isolationist. she gains the trust of a dragonbird and leaves to explore the world, leaving the prison of safety for the danger of freedom. the skies and islands are mostly wild, and deep and dangerous. most people who live on the wing move about with the winds, and gatherings are temporary events of hundreds of different colorful crafts brought together, sometimes with dedicated plazas for trading, socializing, and cooking/eating set up hanging from ballasts.
Hanem does have a specific goal in mind in her travels, but her main conflict is in herself. she was neglected and mistreated on her home island, and while she's used the break from it to pretend all of that's over and done with, she's still left with the view that she doesn't belong in the world fighting with her desire to be a part of it.
I think if there's anything specific I'd like feedback on, it's this: I wanted Hanem to have some kind of physically-identifiable stigma. she's "marked by the red moon", born on the blood moon, and associated from birth with misfortune and death. This is visually identifiable - my tentative idea was a red, circular birthmark over the temple. it adds complication to the situation - it's not entirely social, there's obviously Something going on. she can hide it with her aviation gear, but in certain social situations it's suspicious not to show your full face.
Hanem's obsession is with the red moon and its mark. she wants to find out what it means, why she's been so beset upon by the world. the stigma draws back to an older civilization, one that left both archaic and advanced ruins about. it's said the knowledge came from them, that their learnings showed the mark to be a sign of ill fate for those around it. but when she finally finds the site this knowledge was said to come from, and some sort of textual or visual record (a mural?), all there is notes that the mark exists, and is tied to the red moon. they draw no conclusions, and there's no link to anything given. it's just something that's built up through the ages, as a game of telephone. it doesn't mean anything about her, and none of it was for any reason.
and it's both freeing and upsetting. infuriating and relieving. it makes hanem reevaluate her place in the world, and what her future could be. it helps her finalize that she's just another part of the weird web of life, and not special in a negative way.
what do you think about the mark? does it make sense? I wanted it to be a bit of an abstracted prejudice that doesnt really Mean anything (like a lot of real life ones...). but i wanted it to be something easily determinable in this world where there's not much recordkeeping. the fact that the moon phase actually leaves a tangible mark is an open-ended mystery and maybe a bit of a red herring, but that's life. that's kind of the point i want to make with this. that there's not answers for everything, especially for the ways people treat you, but you move on and try to find belonging regardless.
Most of the story beats and scenes would be with Hanem immersing herself in new environments and with new people, and having the opportunity to see that she's a part of the world as much as anyone else. Hanem's quest to find the "reason" she's "wrong" would actually be what conflicts with that, her having been raised believing that she's an outlier, special in a bad way, and intentionally or otherwise distancing herself when she has the chance to have real connections.
she grows over the course of the story and makes progress on that front, but her entire world changed very quickly when she left her island, and she's focusing on that goal of uncovering knowledge to avoid having to try to figure out her place in the world and what she wants with her life and her freedom. when she learns there is no answer to be found, she's fully thrown into that openness. but the connections she's made with the world, even limited as they are, let her face the unknown and all of her frustration and fear and make the decision to try anyway
some supporting characters ive got (names are all tentative) are
- Gilmedden, an inventor, a shipwright, who is vibrant and spontaneous, traveling in his big colorful zeppelin workshop. i had already had the idea of his zeppelin having big fun mechanical legs (quadrupedal) for landings and takeoffs, and i had the thought of him being in a chair with the same design functions, letting him crawl over the sides of crafts and stuff while he's working or just being theatric. i wrote his tie with the theme as being "the marriage of human spirit and wild freedom."
- Mahanna, the keeper of a flying inn, and very instrumental in organizing and making the connections necessary for the gathering-places. She also is trained to fend off dangerous wildlife (there are many dangerous things in the skies). She's strongwilled, friendly, and protective, and also very private and independent.
- an engineer I don't even have a name for, she's just a few years older than Hanem and is Mahanna's daughter though she's her own person. raised in the skies, at home on ropes and catwalks, does a lot of work keeping people's vessels running, and the various temporary systems of gathering-places. good at using self-reliance to also take care of others. she and Hanem met when they were younger, when Mahanna was a travelling merchant and Hanem's island let her dock (their isolationism not being self-sufficient). re-meeting her, Hanem is quite jealous of her ease and confidence and network of care, not knowing it's all hard-won and imperfect (and that, specifically, Mahanna is a great person but not a very good mother.)
- Elia/Elana, a swordswoman, a duelist, a traveling woman who drives off wildlife and competes in spectator-sport duels. I mostly wanted her in for self-indulgence, especially to bounce off of Mahanna, who duelled in the past, so they can swordfight homoerotically. but daydreaming at work I thought about her job being half "protector", and her having some power in this world, and power's relationship to oppression and prejudice. I wrote about her having completely bought in to the stigma of the red moon in the past, and in violent grief at losing a daughter, having driven many marked people out of communities and into the wilderness to live or die. she only stopped when she met a community that defended their marked member with force, and greatly injured her. she spent a long time thinking and realizing the darkness in herself, turning the anger inward at what she'd done and viewing herself as nothing more than a weapon, one she needed to use with discipline, care, and distaste. I haven't done too much fitting this concept into the whole, but i think it's interesting, and adds depth and weight to Hanem's whole deal
- Vailard! Vailard is Hanem's dragonbird, but it's not like she belongs to her. Dragonbirds are somewhere between feral half-dogs and pigeons; they're around half domesticated, but they were mostly abandoned, after generations of living primarily dependent on humans, being cared for and kept around for a mutual purpose. Dragonbirds still remember that purpose, especially since that purpose is "flying lots of different places with someone" and that's what dragonbirds do normally among their own. There is gear made to pad them for easier, more comfortable riding, but they are lined with a number of spikes that leave the whole sitting area clear but provide hand and footholds. They have talons, beaks, long horns, wings with some opposable digits on the end, long spike-tipped tails. They have a communal social structure, with communication rituals, and during nesting season the nesters are taken care of by the non-nesters of the group as a whole, and who nests cycles with the years or seasons. Anyway, Vailard in specific is a dusty purple color, with a brushing of ruddy, sandy-colored scales down her flank. she's a little bit small, for dragonbirds. she's curious, patient, but easily spooked, and not easily trusting. much in the way Hanem's needing to find purpose with the help of others, Vailard's finding purpose through Hanem, and they both have to slowly learn to respect, trust, and recognize the existence of the other as an individual, as a fellow living thing.
so I'm just looking for... any thoughts, on any of this. but especially on the mark of the red moon, and on Hanem, and maybe on Elia/Elana